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Playing with your dog, and the rules that make it useful

Play is where owners spend the enjoyable part of their time with a dog, and the part that gets no thought at all.

Play is where most owners spend the enjoyable part of their time with a dog, and it is the part that gets no thought at all. That is a missed opportunity, because a dog is learning during play exactly as it learns during a training session, and usually more enthusiastically.

Tug, and why it deserves a better reputation

The old advice that tug makes dogs aggressive or teaches them to challenge you has no support behind it. Played with rules, it is one of the best games available: it builds engagement with you, it is a superb reward for training, it tires a dog mentally as well as physically, and it gives an excited dog an outlet that is not your sleeve.

The rules that make it work:

The game starts on your cue rather than when a toy is pushed into your leg, and it ends on your cue too. Before any of that, teach a reliable drop as a trade: the dog releases, you pay with food or by restarting the game. A dog that will not release does not play tug until it will.

Teeth on skin end the game instantly and without drama, for ten seconds, every time. Pull side to side rather than up and down, which protects the neck and spine, and let the dog do the pulling rather than hauling against it. Let it win regularly, because winning does not create a dominant dog, it creates one that wants to play again.

Keep the rounds short, thirty seconds to a minute, with breaks in which you ask for a sit or a settle. Those breaks are not an interruption of the game. They are the part that teaches a dog to come down from excitement on cue, which is the skill you actually want on a pavement.

Avoid tug with puppies during teething, with very small dogs against a strong adult, and with any dog whose neck or back is a known problem.

The most useful thing tug teaches is not tugging. It is the ability to switch from high excitement to stillness on a cue, which is exactly what a dog needs on a pavement.

Fetch, in moderation

Chasing a thrown ball is high-speed, repetitive and full of sudden turns and stops, which is hard on joints, and it delivers a burst of arousal that many dogs find genuinely addictive. A daily hour of it builds a fitter dog that is harder to settle, and it is the commonest cause of the obsessive ball behaviour owners describe as their dog loving fetch.

Better versions: throw a few times rather than fifty; hide the ball and let the dog find it, which converts a chase into scent work; roll it along the ground instead of launching it; and use the ball as a reward for recall and for calm behaviour rather than as the activity itself.

Ball launchers make all of the above worse, and a tennis ball is abrasive enough to wear teeth over years. If your dog will not settle without a ball in its mouth, that is a signal to reduce rather than to continue.

Games worth more than fetch

  • Find it. Scatter food or hide a toy and let the dog search. Fifteen minutes does more to settle a dog than half an hour of running
  • Two-toy game. Two identical toys, thrown alternately, which builds a fast return without the dog guarding the first
  • Chase me. You run, the dog follows, you reward. Excellent recall practice disguised as a game
  • Trick training. Spin, touch, through the legs, find the named toy. Mentally tiring and it costs nothing
  • Food puzzles and cardboard, for the days when the weather makes outdoor play miserable

The rules that keep play useful

You start it and you end it. A dog that demands a game and gets one has trained you efficiently. Ask for something small, a sit, a settle, eye contact, before the game begins.

End while the dog still wants more. The last minute of a long game is usually the worst: overtired dogs get mouthy, grabby and silly, which is exactly the behaviour that then gets punished.

Build in pauses. Two minutes of play, a short settle, two minutes more. The pauses are the training.

Watch the body. Loose and bouncy is play. Stiff, fixed and silent is not, and neither is a dog that has stopped taking breaks.

Children and dogs playing

Children and dogs both escalate, and neither notices. Keep games between them low-arousal: find it, hide and seek with a parent controlling the pace, simple trick training with the child giving the cue and the treat.

No chasing games between a child and a dog, no tug with a small child, no wrestling, no play involving hands or clothing. Supervise all of it, and end the session before either party gets carried away. A bite in a family home almost always follows a game that went on too long.

Playing with other dogs

Good play is curved, bouncy, full of pauses and role reversals, with both dogs self-handicapping. Interrupt when the pauses stop, when one dog is consistently pinned or chased against its will, or when a third dog joins two who were already playing.

The ten-second test settles it: separate them briefly and see whether both come back. And keep balls and toys out of a shared space, because that is what most squabbles are about.

The dog that does not play

Some adults, particularly rescues that never learned as puppies, show no interest in toys at all. That is not a problem to be fixed with more enthusiasm. Start with food-based games, scatter feeding and searching, and let toy play develop, or not, in its own time.

A sudden loss of interest in play in a dog that always enjoyed it is different, and worth a veterinary conversation. Pain and low mood look very similar from outside, and stopping playing is often the first sign an owner notices.

General information for dog owners in Luxembourg, not veterinary or legal advice. For your own dog, ask your vet, a qualified behaviourist or your commune. How this journal is written and checked.

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Between the articles

Dogs being dogs, in every season.

The practical reading is above. This part is just for the pleasure of it.

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Sunlight
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Sunny living room
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Own bed, own home
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Open field
A beagle leaping across a grass field
Full speed
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